function AddNewWeapon(WpnID,WpnClassID,WpnName,WpnImagePath,RLvl,RPT,RaceID,MinAtk,MaxAtk,MinFAtk,MaxFAtk,IsSpecial,HasSlots)
{
	var Temp = [];
	Temp['id'] = WpnID;
	Temp['classid'] = WpnClassID;
	Temp['name'] = WpnName;
	Temp['imgpath'] = WpnImagePath;
	Temp['rlvl'] = RLvl;
	Temp['rpt'] = RPT;
	Temp['raceid'] = RaceID;
	Temp['minatk'] = MinAtk;
	Temp['maxatk'] = MaxAtk;
	Temp['minfatk'] = MinFAtk;
	Temp['maxfatk'] = MaxFAtk;
	Temp['talics'] = [0,0,0,0,0,0,0];	//ID's
	if (IsSet(IsSpecial)) Temp['isspecial'] = IsSpecial;// У Особого оружия нет закаленных версий и в него нельзя вставлять способности
	else Temp['isspecial'] = false;
	if (IsSet(HasSlots)) Temp['hasslots'] = HasSlots;// Есть ли в оружии слоты
	else Temp['hasslots'] = true;
	Temp['abilityid'] = 0;
	Temp['isintense'] = !Temp['isspecial'];
	return Temp;
}

function AddNewAbility(AbilityID,AbilityName,AbilityDescription)
{
	var Temp = [];
	Temp['id'] = AbilityID;
	Temp['name'] = AbilityName;
	Temp['description'] = AbilityDescription;
	return Temp;
}

	var Races =  [];
		Races[0] = 'Все расы';
		Races[1] = 'Беллато';
		Races[2] = 'Акретия';
		Races[3] = 'Кора';
		Races[4] = 'Беллато/Кора';


	var Talics =  [];
		Talics[0] = 'Пустой слот';
		Talics[1] = 'Талик Невежества';

	var TalicsImgs =  [];
		TalicsImgs[0] = 'Images/css/Talic_Null.png';
		TalicsImgs[1] = 'Images/css/Talic_Ignorance.png';

	var Abilities =  [];
		Abilities[0] = AddNewAbility(0,'Отсутствует','');
		Abilities[1] = AddNewAbility(1,'Сила','Увеличивает силу всех атак на 10%.');
		Abilities[2] = AddNewAbility(2,'Изящество','Добавляет 30 к Точности.');
		Abilities[3] = AddNewAbility(3,'Ловкость','Добавляет 10 к Увороту.');
		Abilities[4] = AddNewAbility(4,'Защита','Добавляет 10% к показателю общей защиты.');
		Abilities[5] = AddNewAbility(5,'Воля','Увеличивает максимальное значение HP на 6%.');


	var WeaponClasses = [];
		WeaponClasses[0] = 'Кинжалы';
		WeaponClasses[1] = 'Мечи';
		WeaponClasses[2] = 'Топоры';
		WeaponClasses[3] = 'Молоты';
		WeaponClasses[4] = 'Посохи';
		WeaponClasses[5] = 'Копья';
		WeaponClasses[6] = 'Луки';
		WeaponClasses[7] = 'Стрелковое';
		WeaponClasses[8] = 'Метательное';
		WeaponClasses[9] = 'Пусковые установки';

		/*
		Weapons[0] = AddNewWeapon(0,0,'','',1,1,0,,,0,0);
		Weapons[1] = AddNewWeapon(1,0,'','',2,1,0,,,0,0);
		Weapons[2] = AddNewWeapon(2,0,'','',3,1,0,,,0,0);
		Weapons[3] = AddNewWeapon(3,0,'','',5,1,0,,,0,0);
		Weapons[4] = AddNewWeapon(4,0,'','',7,1,0,,,0,0);
		Weapons[5] = AddNewWeapon(5,0,'','',10,3,0,,,0,0);
		Weapons[6] = AddNewWeapon(6,0,'','',12,4,0,,,0,0);
		Weapons[7] = AddNewWeapon(7,0,'','',15,5,0,,,0,0);
		Weapons[8] = AddNewWeapon(8,0,'','',18,7,0,,,0,0);
		Weapons[9] = AddNewWeapon(9,0,'','',20,8,0,,,0,0);
		Weapons[10] = AddNewWeapon(10,0,'','',22,10,0,,,0,0);
		Weapons[11] = AddNewWeapon(11,0,'','',25,12,0,,,0,0);
		Weapons[12] = AddNewWeapon(12,0,'','',28,15,0,,,0,0);
		Weapons[13] = AddNewWeapon(13,0,'','',30,17,0,,,0,0);
		Weapons[14] = AddNewWeapon(14,0,'','',35,26,0,,,0,0);
		Weapons[15] = AddNewWeapon(15,0,'','',40,40,0,,,0,0);
		Weapons[16] = AddNewWeapon(16,0,'','',45,68,0,,,0,0);
		Weapons[17] = AddNewWeapon(17,0,'','',50,99,0,,,0,0);
		Weapons[18] = AddNewWeapon(18,0,'','',50,99,0,,,0,0);
		*/
	var Weapons = [];
	//Кинжалы*
		Weapons[0] = AddNewWeapon(0,0,'Кинжал','Images/Knife/Knife_Dagger.gif',1,1,0,13,15,0,0);
		Weapons[1] = AddNewWeapon(1,0,'Абордажная Сабля','Images/Knife/Knife_Hanger.gif',2,1,0,16,20,0,0);
		Weapons[2] = AddNewWeapon(2,0,'Мачете','Images/Knife/Knife_Kukri.gif',3,1,0,20,26,0,0);
		Weapons[3] = AddNewWeapon(3,0,'Резак','Images/Knife/Knife_StickKnife.gif',5,1,0,28,35,0,0);
		Weapons[4] = AddNewWeapon(4,0,'Клинок','Images/Knife/Knife_Blade.gif',7,1,0,40,48,0,0);
		Weapons[5] = AddNewWeapon(5,0,'Сабля','Images/Knife/Knife_Saber.gif',10,3,0,63,75,0,0);
		Weapons[6] = AddNewWeapon(6,0,'Шамшир','Images/Knife/Knife_Shamshire.gif',12,4,0,81,99,0,0);
		Weapons[7] = AddNewWeapon(7,0,'Ятаган','Images/Knife/Knife_HuntingKnife.gif',15,5,0,114,141,0,0);
		Weapons[8] = AddNewWeapon(8,0,'Боевой секач','Images/Knife/Knife_SosunPatta.gif',18,7,0,156,192,0,0);
		Weapons[9] = AddNewWeapon(9,0,'Палаш','Images/Knife/Knife_Falchion.gif',20,8,0,185,232,0,0);
		Weapons[10] = AddNewWeapon(10,0,'Катана','Images/Knife/Knife_Katana.gif',22,10,0,218,277,0,0);
		Weapons[11] = AddNewWeapon(11,0,'Шотель','Images/Knife/Knife_Shotel.gif',25,12,0,271,354,0,0);
		Weapons[12] = AddNewWeapon(12,0,'Акинак','Images/Knife/Knife_DefenderSaber.gif',28,15,0,335,439,0,0);
		Weapons[13] = AddNewWeapon(13,0,'Световой Меч','Images/Knife/Knife_BeamSaber.gif',30,17,0,375,633,0,0);
		Weapons[14] = AddNewWeapon(14,0,'Рунный Меч','Images/Knife/Knife_BoneKnife.gif',35,26,0,502,691,0,0);
		Weapons[15] = AddNewWeapon(15,0,'Саиф','Images/Knife/Knife_GunBlade.gif',40,40,0,650,909,0,0);
		Weapons[16] = AddNewWeapon(16,0,'Гладиус','Images/Knife/Knife_SickleKnife.gif',45,68,0,842,1124,0,0);
		Weapons[17] = AddNewWeapon(17,0,'Меч Древних','Images/Knife/Knife_HoraKnife.gif',50,99,0,1180,1554,0,0);
		Weapons[18] = AddNewWeapon(18,0,'Клинок Тьмы','',55,99,0,1559,2036,0,0);
		Weapons[19] = AddNewWeapon(19,0,'','',55,99,0,1937,2517,0,0);
		Weapons[30] = AddNewWeapon(30,0,'Клинок Риттера','Images/Knife/Knife_RelicKnife.GIF',45,68,0,2366,2972,0,0,true);
		Weapons[31] = AddNewWeapon(31,0,'Разбитый Эльфийский Меч','',25,1,0,2924,3649,0,0,true,false);

	//Мечи*
		Weapons[50+0] = AddNewWeapon(50+0,1,'Меч','Images/Sword/Sword_Sword.gif',1,1,0,18,25,0,0);
		Weapons[50+1] = AddNewWeapon(50+1,1,'Звездный Меч','Images/Sword/Sword_NovaSword.gif',2,1,0,23,33,0,0);
		Weapons[50+2] = AddNewWeapon(50+2,1,'Длинный Меч','Images/Sword/Sword_LongSword.gif',3,1,0,29,43,0,0);
		Weapons[50+3] = AddNewWeapon(50+3,1,'Парные Мечи','Images/Sword/Sword_SwordBreaker.gif',5,1,0,33,52,0,0);
		Weapons[50+4] = AddNewWeapon(50+4,1,'Кацбальгер','Images/Sword/Sword_Katzbalger.gif',7,1,0,55,81,0,0);
		Weapons[50+5] = AddNewWeapon(50+5,1,'Широкий Меч','Images/Sword/Sword_BroadSword.gif',10,3,0,87,123,0,0);
		Weapons[50+6] = AddNewWeapon(50+6,1,'Меч Валькирий','Images/Sword/Sword_ValkyrieSword.gif',12,4,0,113,160,0,0);
		Weapons[50+7] = AddNewWeapon(50+7,1,'Тесак','Images/Sword/Sword_ButcherSword.gif',15,5,0,160,223,0,0);
		Weapons[50+8] = AddNewWeapon(50+8,1,'Фламберг','Images/Sword/Sword_TwoHandSword.gif',18,7,0,211,302,0,0);
		Weapons[50+9] = AddNewWeapon(50+9,1,'Цвейхендер','Images/Sword/Sword_Zweihander.gif',20,8,0,242,366,0,0);
		Weapons[50+10] = AddNewWeapon(50+10,1,'Полуторный Меч','Images/Sword/Sword_BastardSword.gif',22,10,0,305,417,0,0);
		Weapons[50+11] = AddNewWeapon(50+11,1,'Клеймор','Images/Sword/Sword_Claymore.gif',25,12,0,376,526,0,0);
		Weapons[50+12] = AddNewWeapon(50+12,1,'Парные Клинки','Images/Sword/Sword_BigSwordBreaker.gif',28,15,0,405,649,0,0);
		Weapons[50+13] = AddNewWeapon(50+13,1,'Энергомеч','Images/Sword/Sword_BeamSword.gif',30,17,0,532,731,0,0);
		Weapons[50+14] = AddNewWeapon(50+14,1,'Пиломеч','Images/Sword/Sword_ScaleSword.gif',35,26,0,708,979,0,0);
		Weapons[50+15] = AddNewWeapon(50+15,1,'Эсток','Images/Sword/Sword_Estoc.gif',40,40,0,914,1294,0,0);
		Weapons[50+16] = AddNewWeapon(50+16,1,'Спадон','Images/Sword/Sword_Spadona.gif',45,68,0,1213,1567,0,0);
		Weapons[50+17] = AddNewWeapon(50+17,1,'Двуручный Меч Древних','Images/Sword/Sword_HoraSword.gif',50,99,0,1699,2153,0,0);
		Weapons[50+18] = AddNewWeapon(50+18,1,'Меч Тьмы','',55,99,0,2244,2806,0,0);
		Weapons[50+19] = AddNewWeapon(50+19,1,'','',55,99,0,2790,3460,0,0);
		Weapons[50+30] = AddNewWeapon(50+30,1,'Спадон[45]','Images/Sword/Sword_ElementalSwords.GIF',1,1,0,2256,3780,0,0,true,false);
		Weapons[50+31] = AddNewWeapon(50+31,1,'Имперский душегуб','Images/Sword/Sword_RelicSword.GIF',45,68,0,2986,4188,0,0,true);
		Weapons[50+32] = AddNewWeapon(50+32,1,'Разбитый Двуручник Металэльфов','',25,1,0,3710,5155,0,0,true,false);


	//Топоры*
		Weapons[100+0] = AddNewWeapon(100+0,2,'Топор','Images/Axe/Axe_HandAxe.gif',1,1,0,14,16,0,0);
		Weapons[100+1] = AddNewWeapon(100+1,2,'Широкий Топор','Images/Axe/Axe_BroadAxe.gif',2,1,0,20,27,0,0);
		Weapons[100+2] = AddNewWeapon(100+2,2,'Парные Топоры','Images/Axe/Axe_TwinAxe.gif',3,1,0,23,36,0,0);
		Weapons[100+3] = AddNewWeapon(100+3,2,'Композитный Топор','Images/Axe/Axe_GreatAxe.gif',5,1,0,36,56,0,0);
		Weapons[100+4] = AddNewWeapon(100+4,2,'Парные Секиры','Images/Axe/Axe_TwinGreatAxe.gif',7,1,0,45,68,0,0);
		Weapons[100+5] = AddNewWeapon(100+5,2,'Лабрис','Images/Axe/Axe_ButcherAxe.gif',10,3,0,65,79,0,0);
		Weapons[100+6] = AddNewWeapon(100+6,2,'Штурмовой топор','Images/Axe/Axe_PoleAxe.gif',12,4,0,103,152,0,0);
		Weapons[100+7] = AddNewWeapon(100+7,2,'Кирен','Images/Axe/Axe_Kraika.gif',15,5,0,149,211,0,0);
		Weapons[100+8] = AddNewWeapon(100+8,2,'Энерготопор','Images/Axe/Axe_BeamAxe.gif',18,7,0,167,200,0,0);
		Weapons[100+9] = AddNewWeapon(100+9,2,'Парные Энерготопоры','Images/Axe/Axe_TwinBeamAxe.gif',20,8,0,222,320,0,0);
		Weapons[100+10] = AddNewWeapon(100+10,2,'Двуручный Энерготопор','Images/Axe/Axe_TwoHandBeamAxe.gif',22,10,0,293,391,0,0);
		Weapons[100+11] = AddNewWeapon(100+11,2,'Обоюдоострый Топор','Images/Axe/Axe_DoubleAxe.gif',25,12,0,365,493,0,0);
		Weapons[100+12] = AddNewWeapon(100+12,2,'Боевой Топор','Images/Axe/Axe_BattleAxe.gif',28,15,0,447,607,0,0);
		Weapons[100+13] = AddNewWeapon(100+13,2,'Боевой Энерготопор','Images/Axe/Axe_BattleBeamAxe.gif',30,17,0,506,693,0,0);
		Weapons[100+14] = AddNewWeapon(100+14,2,'Энергосекира','Images/Axe/Axe_GreatBeamAxe.gif',35,26,0,637,963,0,0);
		Weapons[100+15] = AddNewWeapon(100+15,2,'Боевая Секира','Images/Axe/Axe_Bullova.gif',40,40,0,883,1220,0,0);
		Weapons[100+16] = AddNewWeapon(100+16,2,'Топор Палача','Images/Axe/Axe_TowerAxe.gif',45,68,0,1131,1505,0,0);
		Weapons[100+17] = AddNewWeapon(100+17,2,'Топор Древних','Images/Axe/Axe_HoraAxe.gif',50,99,0,1534,2068,0,0);
		Weapons[100+18] = AddNewWeapon(100+18,2,'Топор Тьмы','',55,99,0,2070,2714,0,0);
		Weapons[100+19] = AddNewWeapon(100+19,2,'','',55,99,0,2572,3348,0,0);
		Weapons[100+30] = AddNewWeapon(100+30,2,'Бронебой Беллато','Images/Axe/Axe_RelicAxe.GIF',45,68,0,2847,3981,0,0,true);
		Weapons[100+31] = AddNewWeapon(100+31,2,'Парные топоры Тьмы','Images/Axe/Axe_RelicDualAxes.GIF',45,68,0,2405,4271,0,0,true);
		

	//Молоты*
		Weapons[150+0] = AddNewWeapon(150+0,3,'Булава','Images/Mace/Mace_Club.gif',1,1,0,14,16,0,0);
		Weapons[150+1] = AddNewWeapon(150+1,3,'Молот','Images/Mace/Mace_Hammer.gif',2,1,0,17,21,0,0);
		Weapons[150+2] = AddNewWeapon(150+2,3,'Дробитель','Images/Mace/Mace_Mace.gif',3,1,0,22,26,0,0);
		Weapons[150+3] = AddNewWeapon(150+3,3,'Кувалда','Images/Mace/Mace_SpikedClub.gif',5,1,0,39,54,0,0);
		Weapons[150+4] = AddNewWeapon(150+4,3,'Шипованная булава','Images/Mace/',7,1,0,52,75,0,0);
		Weapons[150+5] = AddNewWeapon(150+5,3,'Боевая булава','Images/Mace/Mace_Frenge.gif',10,3,0,82,116,0,0);
		Weapons[150+6] = AddNewWeapon(150+6,3,'Шестопер','Images/Mace/Mace_SlaughterPiker.gif',12,4,0,88,102,0,0);
		Weapons[150+7] = AddNewWeapon(150+7,3,'Гурц','Images/Mace/Mace_Gurz.gif',15,5,0,122,147,0,0);
		Weapons[150+8] = AddNewWeapon(150+8,3,'Боевой Клык','Images/Mace/Mace_Blackjack.gif',18,7,0,212,276,0,0);
		Weapons[150+9] = AddNewWeapon(150+9,3,'Энергопалица','Images/Mace/Mace_BeamMace.gif',20,8,0,203,238,0,0);
		Weapons[150+10] = AddNewWeapon(150+10,3,'Клевец','Images/Mace/Mace_WarPiker.gif',22,10,0,294,391,0,0);
		Weapons[150+11] = AddNewWeapon(150+11,3,'Боевой Молот','Images/Mace/Mace_WarHammer.gif',25,12,0,362,496,0,0);
		Weapons[150+12] = AddNewWeapon(150+12,3,'Чекан','Images/Mace/Mace_IronHammer.gif',28,15,0,416,520,0,0);
		Weapons[150+13] = AddNewWeapon(150+13,3,'Энергомолот','Images/Mace/Mace_BeamHammer.gif',30,17,0,466,594,0,0);
		Weapons[150+14] = AddNewWeapon(150+14,3,'Боевая Булава','Images/Mace/Mace_GreatMaul.gif',35,26,0,680,934,0,0);
		Weapons[150+15] = AddNewWeapon(150+15,3,'Боевая Энергокувалда','Images/Mace/Mace_BeamGreatHammer.gif',40,40,0,925,1193,0,0);
		Weapons[150+16] = AddNewWeapon(150+16,3,'Боевой Энергомолот','Images/Mace/Mace_BeamGreatMaul.gif',45,68,0,1131,1505,0,0);
		Weapons[150+17] = AddNewWeapon(150+17,3,'Молот Древних','Images/Mace/Mace_HoraHammer.gif',50,99,0,1584,2068,0,0);
		Weapons[150+18] = AddNewWeapon(150+18,3,'Молот Тьмы','',55,99,0,2070,2714,0,0);
		Weapons[150+19] = AddNewWeapon(150+19,3,'','',55,99,0,2572,3348,0,0);
		Weapons[150+30] = AddNewWeapon(150+30,3,'Крылатый молот','Images/Mace/Mace_RelicHammer.GIF',45,68,0,2405,3163,0,0,true);
		Weapons[150+31] = AddNewWeapon(150+31,3,'Молот Культистов','Images/Mace/Mace_RelicMace.GIF',45,68,0,2847,3971,0,0,true);
		Weapons[150+32] = AddNewWeapon(150+32,3,'Оппонент Молота','',50,99,0,1800,3348,0,0,true);

	//Посохи*
		Weapons[200+0] = AddNewWeapon(200+0,4,'Короткий Посох','Images/Staff/Staff_ShortStaff.gif',1,1,4,17,25,12,18);
		Weapons[200+1] = AddNewWeapon(200+1,4,'Длинный посох','Images/Staff/Staff_LongStaff.gif',2,1,4,17,25,12,18);
		Weapons[200+2] = AddNewWeapon(200+2,4,'Жезл','Images/Staff/Staff_Wand.gif',3,1,4,17,25,20,30);
		Weapons[200+3] = AddNewWeapon(200+3,4,'Шест','Images/Staff/Staff_Bead.gif',5,1,4,28,41,29,43);
		Weapons[200+4] = AddNewWeapon(200+4,4,'Боевой Шест','Images/Staff/Staff_StickBead.gif',7,1,4,28,41,41,61);
		Weapons[200+5] = AddNewWeapon(200+5,4,'Посох','Images/Staff/Staff_BattleStaff.gif',10,3,4,28,41,65,97);
		Weapons[200+6] = AddNewWeapon(200+6,4,'Боевой посох','Images/Staff/Staff_RedWand.gif',12,4,4,28,41,85,127);
		Weapons[200+7] = AddNewWeapon(200+7,4,'Красный посох','Images/Staff/Staff_WarStaff.gif',15,5,4,39,57,121,181);
		Weapons[200+8] = AddNewWeapon(200+8,4,'Посох Битвы','Images/Staff/Staff_WarWand.gif',18,7,4,39,57,164,264);
		Weapons[200+9] = AddNewWeapon(200+9,4,'Алый посох','Images/Staff/Staff_RedBead.gif',20,8,4,48,65,197,295);
		Weapons[200+10] = AddNewWeapon(200+10,4,'Жезл Тьмы','Images/Staff/Staff_BlackWand.gif',22,10,4,46,66,233,349);
		Weapons[200+11] = AddNewWeapon(200+11,4,'Змеиный посох','Images/Staff/Staff_FieldStaff.gif',25,12,4,62,91,293,439);
		Weapons[200+12] = AddNewWeapon(200+12,4,'Энергопосох','Images/Staff/Staff_BeamBead.gif',28,15,4,66,88,360,540);
		Weapons[200+13] = AddNewWeapon(200+13,4,'Жезл Посвященного','Images/Staff/Staff_DualWand.gif',30,17,4,65,90,410,616);
		Weapons[200+14] = AddNewWeapon(200+14,4,'Жезл Небес','Images/Staff/Staff_BlueWand.gif',35,26,4,64,90,550,826);
		Weapons[200+15] = AddNewWeapon(200+15,4,'Рунический Посох','Images/Staff/Staff_BlackStickBead.gif',40,40,4,66,88,710,1066);
		Weapons[200+16] = AddNewWeapon(200+16,4,'Шипастый посох','Images/Staff/Staff_SickleStaff.gif',45,68,4,65,90,890,1336);
		Weapons[200+17] = AddNewWeapon(200+17,4,'Посох Древних','Images/Staff/Staff_HoraStaff.gif',50,99,4,87,117,1008,1512);
		Weapons[200+18] = AddNewWeapon(200+18,4,'Посох Тьмы','',55,99,4,86,118,1648,2472);
		Weapons[200+19] = AddNewWeapon(200+19,4,'','',55,99,4,99,135,2048,3072);
		Weapons[200+30] = AddNewWeapon(200+30,4,'Двухстихийных посох Альянса','Images/Staff/Staff_RelicStaff.GIF',45,68,4,104,152,2288,3432,true);
		Weapons[200+31] = AddNewWeapon(200+31,4,'Разбитый Эльфийский Посох','',25,1,4,120,173,2826,4239,true,false);

	//Копья*
		Weapons[250+0] = AddNewWeapon(250+0,5,'Короткое Копье','Images/Spear/Spear_ShortSpear.gif',1,1,0,15,25,0,0);
		Weapons[250+1] = AddNewWeapon(250+1,5,'Длинное Копье','Images/Spear/Spear_LongSpear.gif',2,1,0,19,33,0,0);
		Weapons[250+2] = AddNewWeapon(250+2,5,'Пика','Images/Spear/Spear_Pike.gif',3,1,0,24,34,0,0);
		Weapons[250+3] = AddNewWeapon(250+3,5,'Гарпун','Images/Spear/Spear_Harpoon.gif',5,1,0,33,58,0,0);
		Weapons[250+4] = AddNewWeapon(250+4,5,'Трезубец','Images/Spear/Spear_Trident.gif',7,1,0,48,80,0,0);
		Weapons[250+5] = AddNewWeapon(250+5,5,'Глефа','Images/Spear/Spear_Glaive.gif',10,3,0,76,121,0,0);
		Weapons[250+6] = AddNewWeapon(250+6,5,'Альпшис','Images/Spear/Spear_Ahlspiess.gif',12,4,0,96,160,0,0);
		Weapons[250+7] = AddNewWeapon(250+7,5,'Пилум','Images/Spear/Spear_Corsesca.gif',15,5,0,137,225,0,0);
		Weapons[250+8] = AddNewWeapon(250+8,5,'Электрокопье','Images/Spear/Spear_Elastic.gif',18,7,0,189,301,0,0);
		Weapons[250+9] = AddNewWeapon(250+9,5,'Энергокопье','Images/Spear/Spear_Vouge.gif',20,8,0,221,363,0,0);
		Weapons[250+10] = AddNewWeapon(250+10,5,'Алебарда','Images/Spear/Spear_Halbert.gif',22,10,0,273,423,0,0);
		Weapons[250+11] = AddNewWeapon(250+11,5,'Крылатое копье','Images/Spear/Spear_WingedSpear.gif',25,12,0,327,544,0,0);
		Weapons[250+12] = AddNewWeapon(250+12,5,'Световое копье','Images/Spear/Spear_BeamSpear.gif',28,15,0,408,667,0,0);
		Weapons[250+13] = AddNewWeapon(250+13,5,'Энергопика','Images/Spear/Spear_BeamPike.gif',30,17,0,450,770,0,0);
		Weapons[250+14] = AddNewWeapon(250+14,5,'Энергопилум','Images/Spear/Spear_BeamwingedSpear.gif',35,26,0,566,1069,0,0);
		Weapons[250+15] = AddNewWeapon(250+15,5,'Штурмовое копье','Images/Spear/Spear_Lance.gif',40,40,0,728,1404,0,0);
		Weapons[250+16] = AddNewWeapon(250+16,5,'Боевое копье','Images/Spear/Spear_Fieldlance.gif',45,68,0,1060,1654,0,0);
		Weapons[250+17] = AddNewWeapon(250+17,5,'Копье Древних','Images/Spear/Spear_HoraSpear.gif',55,99,0,1484,2280,0,0);
		Weapons[250+18] = AddNewWeapon(250+18,5,'Копье Тьмы','',55,99,0,1960,2980,0,0);
		Weapons[250+19] = AddNewWeapon(250+19,5,'','',50,99,0,2435,3680,0,0);
		Weapons[250+30] = AddNewWeapon(250+30,5,'Убийца Геродиан','',45,68,0,2665,4403,0,0,true);

	//Луки*
		Weapons[300+0] = AddNewWeapon(300+0,6,'Короткий Лук','Images/Bow/Bow_ShortBow.gif',1,1,0,10,22,0,0);
		Weapons[300+1] = AddNewWeapon(300+1,6,'Длинный Лук','Images/Bow/Bow_LongBow.gif',2,1,0,10,22,0,0);
		Weapons[300+2] = AddNewWeapon(300+2,6,'Боевой Лук','Images/Bow/Bow_BattleBow.gif',3,1,0,17,35,0,0);
		Weapons[300+3] = AddNewWeapon(300+3,6,'Композитный Лук','Images/Bow/Bow_AssembleBow.gif',5,1,0,24,48,0,0);
		Weapons[300+4] = AddNewWeapon(300+4,6,'Охотничий лук','Images/Bow/Bow_AssembleLongBow.gif',7,1,0,34,66,0,0);
		Weapons[300+5] = AddNewWeapon(300+5,6,'Арбалет','Images/Bow/Bow_Cross-Bow.gif',10,3,0,53,99,0,0);
		Weapons[300+6] = AddNewWeapon(300+6,6,'Составной лук','Images/Bow/Bow_CompositeBow.gif',12,4,0,70,134,0,0);
		Weapons[300+7] = AddNewWeapon(300+7,6,'Композитный Арбалет','Images/Bow/Bow_AssembleCross-Bow.gif',15,5,0,99,185,0,0);
		Weapons[300+8] = AddNewWeapon(300+8,6,'Шипастый лук','Images/Bow/Bow_TowerBow.gif',18,7,0,137,257,0,0);
		Weapons[300+9] = AddNewWeapon(300+9,6,'Лучевой Лук','Images/Bow/Bow_BeamBow.gif',20,8,0,164,308,0,0);
		Weapons[300+10] = AddNewWeapon(300+10,6,'Лучевой Арбалет','Images/Bow/Bow_GunBow.gif',22,10,0,191,362,0,0);
		Weapons[300+11] = AddNewWeapon(300+11,6,'Лучевой Энерголук','Images/Bow/Bow_BeamAssembleLongBow.gif',25,12,0,244,465,0,0);
		Weapons[300+12] = AddNewWeapon(300+12,6,'Лучевой Энергоарбалет','Images/Bow/Bow_BeamAssembleCross-Bow.gif',28,15,0,296,573,0,0);
		Weapons[300+13] = AddNewWeapon(300+13,6,'Осадный Лук','Images/Bow/Bow_SiegeBow.gif',30,17,0,342,659,0,0);
		Weapons[300+14] = AddNewWeapon(300+14,6,'Боевой арбалет','Images/Bow/Bow_BeamCross-Bow.gif',35,26,0,452,895,0,0);
		Weapons[300+15] = AddNewWeapon(300+15,6,'Осадный Энерголук','Images/Bow/Bow_BeamSiegeBow.gif',40,40,0,592,1180,0,0);
		Weapons[300+16] = AddNewWeapon(300+16,6,'Осадный Энергоарбалет','Images/Bow/Bow_BeamGun-Bow.gif',45,68,0,731,1477,0,0);
		Weapons[300+17] = AddNewWeapon(300+17,6,'Лук Древних','Images/Bow/Bow_HoraBow.gif',50,99,0,1040,2041,0,0);
		Weapons[300+18] = AddNewWeapon(300+18,6,'Лук Тьмы','',55,99,0,1373,2673,0,0);
		Weapons[300+19] = AddNewWeapon(300+19,6,'','',55,99,0,1707,3305,0,0);
		Weapons[300+30] = AddNewWeapon(300+30,6,'Лук валькирии','Images/Bow/Bow_RelicBow.GIF',45,68,0,2040,3937,0,0,true);
		Weapons[300+31] = AddNewWeapon(300+31,6,'Штурмовой арбалет','Images/Bow/Bow_RelicCrossBow.GIF',45,68,0,2010,3950,0,0,true);
		Weapons[300+32] = AddNewWeapon(300+32,6,'Разбитый Эльфийский Лук','',25,1,0,2526,4858,0,0,true,false);
		Weapons[300+33] = AddNewWeapon(300+33,6,'Разбитый Лук Металэльфов','',25,1,0,2526,4858,0,0,true,false);
	
	//Стрелковое*
		Weapons[350+0] = AddNewWeapon(350+0,7,'Автоматический пистолет','Images/FireArm_/FireArm_HandGun.gif',1,1,0,10,21,0,0);
		Weapons[350+1] = AddNewWeapon(350+1,7,'Пистолет-пулемет','Images/FireArm_/FireArm_MachineGun.gif',2,1,0,13,26,0,0);
		Weapons[350+2] = AddNewWeapon(350+2,7,'Магнум','Images/FireArm_/FireArm_Enforcer.gif',3,1,0,17,33,0,0);
		Weapons[350+3] = AddNewWeapon(350+3,7,'Винтовка','Images/FireArm_/FireArm_RattleGun.gif',5,1,0,24,47,0,0);
		Weapons[350+4] = AddNewWeapon(350+4,7,'Дробовик','Images/FireArm_/FireArm_ShotGun.gif',7,1,0,34,65,0,0);
		Weapons[350+5] = AddNewWeapon(350+5,7,'Энергопистолеты','Images/FireArm_/FireArm_BeamGun.gif',10,3,0,53,99,0,0);
		Weapons[350+6] = AddNewWeapon(350+6,7,'Энерговинтовка','Images/FireArm_/FireArm_StoutGun.gif',12,4,0,69,128,0,0);
		Weapons[350+7] = AddNewWeapon(350+7,7,'Автоматическая винтовка','Images/FireArm_/FireArm_Rifle.gif',15,5,0,100,187,0,0);
		Weapons[350+8] = AddNewWeapon(350+8,7,'Штурмовая Винтовка','Images/FireArm_/FireArm_AssaultRifle.gif',18,7,0,136,255,0,0);
		Weapons[350+9] = AddNewWeapon(350+9,7,'Плазмопистолеты','Images/FireArm_/FireArm_Uzi.gif',20,8,0,162,304,0,0);
		Weapons[350+10] = AddNewWeapon(350+10,7,'Рейлган','Images/FireArm_/FireArm_RailGun.gif',22,10,0,192,194,0,0);
		Weapons[350+11] = AddNewWeapon(350+11,7,'Плазменная винтовка','Images/FireArm_/FireArm_PlasmaGun.gif',25,12,0,234,454,0,0);
		Weapons[350+12] = AddNewWeapon(350+12,7,'Лазерная винтовка','Images/FireArm_/FireArm_LaserGun.gif',28,15,0,293,571,0,0);
		Weapons[350+13] = AddNewWeapon(350+13,7,'Электрошоковая винтовка','Images/FireArm_/FireArm_LightningGun.gif',30,17,0,329,650,0,0);
		Weapons[350+14] = AddNewWeapon(350+14,7,'Пулемет Гатлинга','Images/FireArm_/FireArm_GatlingGun.gif',35,26,0,450,894,0,0);
		Weapons[350+15] = AddNewWeapon(350+15,7,'Импульсная винтовка','Images/FireArm_/FireArm_BoltRifle.gif',40,40,0,568,1178,0,0);
		Weapons[350+16] = AddNewWeapon(350+16,7,'Пулемет Вулкан','Images/FireArm_/FireArm_Vulcan.gif',45,68,0,727,1477,0,0);
		Weapons[350+17] = AddNewWeapon(350+17,7,'Гатлинг Древних','Images/FireArm_/FireArm_Horavulcan.gif',50,99,0,1021,2045,0,0);
		Weapons[350+18] = AddNewWeapon(350+18,7,'Пулемет Тьмы','',55,99,0,1348,2682,0,0);
		Weapons[350+19] = AddNewWeapon(350+19,7,'','',55,99,0,1675,3318,0,0);
		Weapons[350+30] = AddNewWeapon(350+30,7,'Штурмовые пистолеты','Images/FireArm_/FireArm_RelicDualGuns.GIF',45,68,0,2015,3948,0,0,true);
		Weapons[350+31] = AddNewWeapon(350+31,7,'Лучевая винтовка','Images/FireArm_/FireArm_RelicShotGun.GIF',45,68,0,1959,3973,0,0,true);
		Weapons[350+32] = AddNewWeapon(350+32,7,'Винтовка Гней Дайсема','',45,68,0,2002,3954,0,0,true);
		Weapons[350+33] = AddNewWeapon(350+33,7,'Винтовка Картелы','',45,68,0,2027,3943,0,0,true);
		Weapons[350+34] = AddNewWeapon(350+34,7,'Разбитый Гатлинг Металэльфов','',25,1,0,2512,4885,0,0,true,false);
		Weapons[350+35] = AddNewWeapon(350+35,7,'Винтовка Вампир','',45,68,0,1034,2676,0,0,true);

	//Метательное*
		Weapons[400+0] = AddNewWeapon(400+0,8,'Метательный Нож','Images/Throw/Throw_ThrowingKnife.gif',5,1,0,24,39,0,0);
		Weapons[400+1] = AddNewWeapon(400+1,8,'Метательный Тесак','Images/Throw/Throw_ThrowingCutter.gif',10,3,0,56,84,0,0);
		Weapons[400+2] = AddNewWeapon(400+2,8,'Метательное Лезвие','Images/Throw/Throw_RoundlyKnife.gif',15,5,0,104,155,0,0);
		Weapons[400+3] = AddNewWeapon(400+3,8,'Метательный Резак','Images/Throw/Throw_Seeker.gif',20,8,0,170,255,0,0);
		Weapons[400+4] = AddNewWeapon(400+4,8,'Метательный Дирк','Images/Throw/Throw_Harpe.gif',25,12,0,253,387,0,0);
		Weapons[400+5] = AddNewWeapon(400+5,8,'Метательный Энергонож','Images/Throw/Throw_BeamSeeker.gif',30,17,0,355,551,0,0);
		Weapons[400+6] = AddNewWeapon(400+6,8,'Метательная Дага','Images/Throw/Throw_ThrowingBreaker.gif',35,26,0,476,752,0,0);
		Weapons[400+7] = AddNewWeapon(400+7,8,'Метательный Серп','Images/Throw/Throw_ThrowingBeamCutter.gif',40,40,0,614,990,0,0);
		Weapons[400+8] = AddNewWeapon(400+8,8,'Метательный Энергодирк','Images/Throw/Throw_BeamHarpe.gif',45,68,0,770,1240,0,0);
		Weapons[400+9] = AddNewWeapon(400+9,8,'Метательный Нож Древних','Images/Throw/Throw_ThrowingHoraKnife.gif',50,99,0,1078,1717,0,0);
		Weapons[400+10] = AddNewWeapon(400+10,8,'Метательный Кинжал Тьмы','',55,99,0,1217,1930,0,0);
		Weapons[400+11] = AddNewWeapon(400+11,8,'','',55,99,0,1488,2346,0,0);

	//ПУ*
		Weapons[450+0] = AddNewWeapon(450+0,9,'Ракетомет','Images/Launcher/Launcher_MiniRocketLauncher.gif',15,1,2,122,254,0,0);
		Weapons[450+1] = AddNewWeapon(450+1,9,'Боевой Ракетомет','Images/Launcher/Launcher_RocketLauncher.gif',18,4,2,166,345,0,0);
		Weapons[450+2] = AddNewWeapon(450+2,9,'Ракетомет Искупитель','Images/Launcher/Launcher_Redeemer.gif',20,4,2,199,413,0,0);
		Weapons[450+3] = AddNewWeapon(450+3,9,'Огнемет','Images/Launcher/Launcher_MiniFlameThrower.gif',22,5,2,231,481,0,0);
		Weapons[450+4] = AddNewWeapon(450+4,9,'Реактивный Ракетомет','Images/Launcher/Launcher_RoburiteShooter.gif',25,7,2,296,623,0,0);
		Weapons[450+5] = AddNewWeapon(450+5,9,'Панцершрекер','Images/Launcher/Launcher_MiniFaust.gif',28,9,2,378,787,0,0);
		Weapons[450+6] = AddNewWeapon(450+6,9,'Штурмовой Ракетомет','Images/Launcher/Launcher_Cannon.gif',30,10,2,416,880,0,0);
		Weapons[450+7] = AddNewWeapon(450+7,9,'Базука','Images/Launcher/Launcher_Bazooka.gif',35,15,2,558,1195,0,0);
		Weapons[450+8] = AddNewWeapon(450+8,9,'Штурмовой Огнемет','Images/Launcher/Launcher_FlameThrower.gif',40,22,2,706,1567,0,0);
		Weapons[450+9] = AddNewWeapon(450+9,9,'Ракетная Установка','Images/Launcher/Launcher_MissileLauncher.gif',45,33,2,902,1964,0,0);
		Weapons[450+10] = AddNewWeapon(450+10,9,'Ракетомет Дрвних','Images/Launcher/Launcher_HoraFaust.gif',50,99,2,1310,2709,0,0);
		Weapons[450+11] = AddNewWeapon(450+11,9,'ПУ Древних','',50,12,2,1265,2714,0,0);
		Weapons[450+12] = AddNewWeapon(450+12,9,'Огнемет Тьмы','',55,12,2,1671 ,3556,0,0);
		Weapons[450+13] = AddNewWeapon(450+13,9,'','',55,12,2,2036,4408,0,0);
		Weapons[450+30] = AddNewWeapon(450+30,9,'Ракетомет Цербер','Images/Launcher/Launcher_RelicLauncher.GIF',45,33,0,2480,5236,0,0,true);
		Weapons[450+31] = AddNewWeapon(450+31,9,'Ракетомет Титан','Images/Launcher/Launcher_RelicFaust.GIF',45,33,0,2570,5201,0,0,true);
		Weapons[450+32] = AddNewWeapon(450+32,9,'Огнемет Инферно','Images/Launcher/Launcher_RelicFaust.GIF',45,33,0,2434,5255,0,0,true);
